ISBN: | 9789819913411 |
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ISBN: | 9819913411 |
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ISBN: | 9789819913442 |
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ISBN: | 9819913446 |
编目源: | YDX YDX UKMGB OCLCF YDX OCLCO OCLCL YDX |
语种代码: | eng jpn |
地理区域代码: | a-ja--- |
个人名称: | Koyama, Yusuke, |
题名: | History of the Japanese video game industry / Yusuke Koyama. |
索书号: | F431.366/K88E |
出版发行项: | Singapore : Springer, [2023] |
载体形态: | xii, 281 pages : illustrations (some color) ; 25 cm. |
书目附注: | Includes bibliographical references. |
格式化内容附注: | Chapter 1 Outline of the book: A perspective on the history of the game industry -- Chapter 2 The Birth of Computer Games:Prehistory of Japanese video game industry -- Chapter 3 Arcade Games (1) From Ele-mecha to Video Games: Birth of Space Invaders and Establishment of the Arcade Game Industry. Chapter 4 PC game (1) Establishment of 8-bit trinity -- Chapter 5 Home Games (1-1) Beyond Atari Shock: Birth of Family Computer -- Chapter 6 arcade game (2) revival from the shock of Businesses Affecting Public Morals Regulation Act -- Chapter 7 PC game (2) long-term administration of PC9801 and long stagnation -- Chapter 8. Home consoles (1-2) Family Computer and its successors -- Chapter 9 Drastic Change of Environment: Technological Revolution and Business Revolution -- Chapter 10 Arcade Games (3) The Impact of Virtua Fighters and Ridge Racer: Arcade Games Last Shine -- Chapter 11 PC Games (3) Birth of Windows 95, Recession of Domestic PC Game Makers, Birth of Online Games -- Chapter 12 home game (2) 3 big hard era -- Chapter 13 Home Game (3) Decline of Japan in game industry -- Chapter 14 PC games (4) Portable game consoles -- Chapter 15 Mobile Phone Games: The Growth of Social Games and Rapid Market Maturity -- Chapter 16 Now. |